binidj: (God told me to do it)
[personal profile] binidj
So we're about 50 years in the future and great strides have been made in computing, space flight and medicine but not in much else. You're on a sub-light spaceship sent through a stable wormhole to explore hitherto unknown planets. What items of personal equipment (ie. stuff you could carry on your person) would you most want to take with you? If you can think of ten items that'd be great but don't feel obligated.1

In other news:

Tentacle Ribbon

1 Regular readers will probably have deduced that this is another shameless attempt to garner 'stuff' for my sci-fi RPG ... please give generously.

Date: 2005-11-08 11:32 am (UTC)
From: [identity profile] curlwomble.livejournal.com

  1. Protective gear: a sealable environment suit with its own air supply and the ability to use ambient atmosphere with appropriate filtering. Helmet will incorporate magnification, HUD and NV gear and illumination and video recording will be built in to the suit. the HUD will be capable of incorporating data from additional sensor modes such as millimetric radar, sonar and non-visible spectra. Suit filtration systems would reclaim water and be capable of filtering found water to potable standards, as well as crude methanol to fuel cell standards.
  2. A machete analogue made from tough corrosion-resistant alloy and with short-range locator systems ranging from tritium glow to a PAN triangulator.
  3. Crash-inflatable tent with environment controls comparable to the environment suit. If you get injured you want to have a place to get treated that isn't the local biosphere.
  4. Trauma/first aid gear.
  5. Personal Defense Weapon/carbine + ammo with both dot-sight and electronic rangefinder/HUD interface
  6. Water bottle and concentrated food.
  7. Personal electronics to include: PDA (for timekeeping, note taking etc); Personal Area Network (for controlling team equipment); short range and satellite comms; GPS (the survey mothership should seed the nearspace with microsatellites before team insertion).
  8. Multitool.
  9. Source of flame. Blowtorch-style butane lighter or zippo. Zippo's more use in a long-term stranding.
  10. Rope and fixings for.

    Electronics gear should be networked and hardened against EMP and intrusion. Power should be fuel cells using something easily distillable like methanol.

July 2010

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