Advice wanted
Oct. 13th, 2004 03:44 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am mulling over running a tabletop campaign for my local group, the premise being that they will be 'alien' humans invading Earth in the not-too-distant future. The advice I'm after is which rules system to use. My natural inclination is to grab Spacemaster but the mere mention of an ICE game tends to send some of the members of the group into hysteria. So, I'm after alternatives; not too genre-based and with the flexibility to deal realistically with a multitude of scenarios ... by which I mean something a little broader than a combat game. I would like a character advancement mechanic and, ideally, some kind of vehicle rules too.
Any suggestions?
Any suggestions?
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Date: 2004-10-13 01:48 am (UTC)That wouldn't be John would it? *grin*
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Date: 2004-10-13 09:09 am (UTC)no subject
Date: 2004-10-13 01:54 am (UTC)CoC?
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Date: 2004-10-13 02:26 am (UTC)Otherwise:
Traveller?
Another vote for CoC, with the obvious stuff removed.
If you can find a copy you could possibly sneak Cyberspace in under the ICE radar...?
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Date: 2004-10-13 09:15 am (UTC)Traveller was filled with promise and then turned out to be more shit than ... well ... pretty much anything else I can think of. I loathe the game.
Call of Cthulu wouldn't be appropriate and neither would Cyberspace (although I do have the rules for that ... somewhere).
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Date: 2004-10-13 12:58 pm (UTC)The Whitewolf core 'Interlock + handful of dice' is good, but gets flakey when you get to the damage steps. every edition has tweaked it and it still doesn't really 'sit' right.
Cyberpunk and the stat+skill interlock is a nice, simple and generic system thats easily adapted, quick to pick up and easy to run on the fly. damage is a bit funny for some and can be deadly.
as is shadowrun - no interlock, but a solid skill system that gave variable success levels but IMO went a bit funny for damage.
I'd stay off D20 or anything level based - while they're fine for high fantasy I'm not a fan in a more modern setting
SpaceOpera is too archaic, Spacetime had a Modifer table that hurt my eyes, Living Steel allowed you to shoot 1.4mm flechette rifles through someones eye and THREE additional cranial sublocations but sucked for anything else really.
and there is always a Runequest/Cthulhu style percentage skill system.
Personally I'd take a system you know and like, customise a skill list and run from there.
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Date: 2004-10-14 05:19 am (UTC)