My Word ... it's Day Two
Sep. 25th, 2003 08:24 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here I sit, somewhat bleary-eyed from work and utterly bloated after having eaten far too much Chinese food. By the way, please remind me that I do not like egg fu yung ... I really don't ... if you're ever with me and I try ordering egg fu yung please remind me of this post and warn me that although it may seem like a good idea at the time I will end up really wishing I hadn't bothered. Anyway, I'm about to log into EQ so this will probably be somewhat brief (stop cheering at the back there) but I did mention yesterday that I would write about Lost Dungeons of Norrath (LDoN), the most recent expansion to EverQuest, and so here we go ...
Anyone who's played Anarchy Online will probably be able to be very smug about this expansion in that EQ has adopted the former game's 'soft dungeon' approach. Of course (and rather sadly) AO did it better ... but more of that later. Essentially you go visit a bunch of 'Adventurers' who will offer you jobs to do for them. These jobs are (please forgive me if the list is incomplete) slaughter, rescue, assasination and collection and one can opt for normal, hard or raid level adventures. So far, so good you may say but where AO scored over LDoN is that there is a minimum number of people required in a group (I think 4) before you can go on one of these things. Now since my main character is a cleric, it's pretty easy to find a group ... the same can probably not be said for one of the less 'key' character classes. It also locks you away for 90 to 120 minutes during which time you can't invite anyone else to join you if they happen to turn up, this is pretty annoying when one's friends are not always on at the same time every day. This may sound like a very negative spin on LDoN but actually I think it's really good for the game, I just hope that the novelty will wear off soon and that we can get back to doing proper zones, just using LDoN as a time-filler if we fancy a no-pressure dungeon bash.
Anyway, it's 8.15pm and high time I was logged on.
Anyone who's played Anarchy Online will probably be able to be very smug about this expansion in that EQ has adopted the former game's 'soft dungeon' approach. Of course (and rather sadly) AO did it better ... but more of that later. Essentially you go visit a bunch of 'Adventurers' who will offer you jobs to do for them. These jobs are (please forgive me if the list is incomplete) slaughter, rescue, assasination and collection and one can opt for normal, hard or raid level adventures. So far, so good you may say but where AO scored over LDoN is that there is a minimum number of people required in a group (I think 4) before you can go on one of these things. Now since my main character is a cleric, it's pretty easy to find a group ... the same can probably not be said for one of the less 'key' character classes. It also locks you away for 90 to 120 minutes during which time you can't invite anyone else to join you if they happen to turn up, this is pretty annoying when one's friends are not always on at the same time every day. This may sound like a very negative spin on LDoN but actually I think it's really good for the game, I just hope that the novelty will wear off soon and that we can get back to doing proper zones, just using LDoN as a time-filler if we fancy a no-pressure dungeon bash.
Anyway, it's 8.15pm and high time I was logged on.