Tabletop help ... sorta
So I'm starting to plan this sci-fi tabletop game which features stable wormholes linking locations (think of a less-cheesy version of Stargate: Atlantis or an inferior version of The Algebraist) and I'm wondering if there's some kind of (easy to use and free) mapping programme that anyone knows of to show solar systems and their relationship to each other based on the wormholes?
Any help gratefully received.
Any help gratefully received.
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Other than that, I'd suggest trawling the Traveller RPG websites - there's an awful lot of software written by fans for that.
You might also want to look at the Fading Suns websites, because as far as I recall, they use a very similar system of stable jump gates linking solar systems.
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Thanks for the suggestions.
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This page:
http://www.starfiredesign.com/starfire/features/4thupdates.html
Has two star system generation utilitues which might do what you want.
http://www.cfar.umd.edu/~keverill/Games/Starfire/Computer.html
Has another system generator
Being wormhole based, though, the actual physical location of the systems is irrelevant (and possibly very dfficult to determine, depending on just how far the wormholes can throw you) unless you've another practical method of interstellar travel and you could most logically depict the links as lines across a circle, with each system being a point on that circle's circumference. Since it's a circle, any system can be linked to any or all other systems and it's easy to see the important ones cos they have lots of lines...
if you do have other methods of interstellar travel (like SG and the Algebraist do) then you're tied to drawing lines on a 'conventional starmap' (if it's Algebraist stylee), or just marking a special symbol on a 'holed system if you can jump from any wormhole to any other (a la SG).
There are, as jfs sez, plenty of resources in the Traveller continuum to help with drawing 2- and 3-D starmaps to superimpose a grid/pattern of wormholes upon.
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The setting is rather more like The Algebraist or The Praxis (if you've read that) than SG. However whatever created the wormholes isn't around any more (I'm thinking extinction rather than ascension/excession) so there isn't a culture around that creates wormholes either by FTL or sub-light hauling. At some point in the future I might need to think about plotting actual positions if the players decide to spend years travelling somewhere, though why they would choose to do that is beyond me. Mind you, there is plenty of precedent for unexpected player actions eh?
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I would suggest you go and ask on forum.rpg,net, if such a program exists someone there will have heard of it.
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